﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SSDirector : System.Object
{
	private static SSDirector _instance;
	public ISceneController currentSceneController { get; set; }

	public static SSDirector getInstance()
	{
		if (_instance == null)
		{
			_instance = new SSDirector();
		}
		return _instance;
	}
}